#pragma once #include "Model.h" class LavaSlimeModel : public Model { static const int BODYCUBESLENGTH=8; ModelPart *bodyCubes[BODYCUBESLENGTH]; ModelPart *insideCube; public: LavaSlimeModel(); int getModelVersion(); virtual void prepareMobModel(shared_ptr mob, float time, float r, float a); virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); };