#pragma once class BufferedImage; class MemTextureProcessor; using namespace std; class MemTexture { public: BufferedImage *loadedImage; int count; int id; bool isLoaded; int ticksSinceLastUse; static const int UNUSED_TICKS_TO_FREE = 20; MemTexture(const wstring& _name, PBYTE pbData, DWORD dwBytes, MemTextureProcessor *processor); ~MemTexture(); };