#include "stdafx.h" #include "MinecartModel.h" #include "ModelPart.h" MinecartModel::MinecartModel() : Model() { cubes[0] = new ModelPart(this, 0, 10); cubes[1] = new ModelPart(this, 0, 0); cubes[2] = new ModelPart(this, 0, 0); cubes[3] = new ModelPart(this, 0, 0); cubes[4] = new ModelPart(this, 0, 0); cubes[5] = new ModelPart(this, 44, 10); int w = 20; int d = 8; int h = 16; int yOff = 4; cubes[0]->addBox((float)(-w / 2), (float)(-h / 2), -1, w, h, 2, 0); cubes[0]->setPos(0, (float)(0 + yOff), 0); cubes[5]->addBox((float)(-w / 2 + 1), (float)(-h / 2 + 1), -1, w - 2, h - 2, 1, 0); cubes[5]->setPos(0, (float)(0 + yOff), 0); cubes[1]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); cubes[1]->setPos((float)(-w / 2 + 1), (float)(0 + yOff), 0); cubes[2]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); cubes[2]->setPos((float)(+w / 2 - 1), (float)(0 + yOff), 0); cubes[3]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); cubes[3]->setPos(0, (float)(0 + yOff), (float)(-h / 2 + 1)); cubes[4]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); cubes[4]->setPos(0, (float)(0 + yOff), (float)(+h / 2 - 1)); cubes[0]->xRot = PI / 2; cubes[1]->yRot = PI / 2 * 3; cubes[2]->yRot = PI / 2 * 1; cubes[3]->yRot = PI / 2 * 2; cubes[5]->xRot = -PI / 2; // 4J added - compile now to avoid random performance hit first time cubes are rendered for (int i = 0; i < MINECART_LENGTH; i++) { cubes[i]->compile(1.0f/16.0f); } } void MinecartModel::render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) { cubes[5]->y = 4 - bob; for (int i = 0; i < MINECART_LENGTH; i++) { cubes[i]->render(scale, usecompiled); } }