#include "stdafx.h" #include "MobSkinMemTextureProcessor.h" BufferedImage *MobSkinMemTextureProcessor::process(BufferedImage *in) { if (in == NULL) return NULL; width = 64; height = 32; BufferedImage *out = new BufferedImage(width, height, BufferedImage::TYPE_INT_ARGB); Graphics *g = out->getGraphics(); g->drawImage(in, 0, 0, NULL); g->dispose(); pixels = out->getData(); setNoAlpha(0, 0, 32, 16); setForceAlpha(32, 0, 64, 32); setNoAlpha(0, 16, 64, 32); bool hasAlpha = false; for (int x = 32; x < 64; x++) for (int y = 0; y < 16; y++) { int pix = pixels[x + y * 64]; if (((pix >> 24) & 0xff) < 128) hasAlpha = true; } // 4J-PB - looks like the code below is wrong, and really should be looping from 0 to <32 if (!hasAlpha) { for (int x = 32; x < 64; x++) for (int y = 0; y < 16; y++) { int pix = pixels[x + y * 64]; if (((pix >> 24) & 0xff) < 128) hasAlpha = true; } } return out; } void MobSkinMemTextureProcessor::setForceAlpha(int x0, int y0, int x1, int y1) { if (hasAlpha(x0, y0, x1, y1)) return; for (int x = x0; x < x1; x++) for (int y = y0; y < y1; y++) { pixels[x + y * width] &= 0x00ffffff; } } void MobSkinMemTextureProcessor::setNoAlpha(int x0, int y0, int x1, int y1) { for (int x = x0; x < x1; x++) for (int y = y0; y < y1; y++) { pixels[x + y * width] |= 0xff000000; } } bool MobSkinMemTextureProcessor::hasAlpha(int x0, int y0, int x1, int y1) { for (int x = x0; x < x1; x++) for (int y = y0; y < y1; y++) { int pix = pixels[x + y * width]; if (((pix >> 24) & 0xff) < 128) return true; } return false; }