#pragma once #include "MemTextureProcessor.h" class MobSkinMemTextureProcessor : public MemTextureProcessor { private: int *pixels; int width, height; public: virtual BufferedImage *process(BufferedImage *in); private: void setForceAlpha(int x0, int y0, int x1, int y1); void setNoAlpha(int x0, int y0, int x1, int y1); bool hasAlpha(int x0, int y0, int x1, int y1); };