#include "stdafx.h" #include "MobSpawnerRenderer.h" #include "TileEntityRenderDispatcher.h" #include "EntityRenderDispatcher.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h" #include "..\Minecraft.World\net.minecraft.world.entity.h" void MobSpawnerRenderer::render(shared_ptr _spawner, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr spawner = dynamic_pointer_cast(_spawner); glPushMatrix(); glTranslatef((float) x + 0.5f, (float) y, (float) z + 0.5f); shared_ptr e = spawner->getDisplayEntity(); if (e != NULL) { e->setLevel(spawner->level); float s = 7 / 16.0f; glTranslatef(0, 0.4f, 0); glRotatef((float) (spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0); glRotatef(-30, 1, 0, 0); glTranslatef(0, -0.4f, 0); glScalef(s, s, s); e->moveTo(x, y, z, 0, 0); EntityRenderDispatcher::instance->render(e, 0, 0, 0, 0, a); } glPopMatrix(); }