#include "stdafx.h" #include "NetherPortalParticle.h" #include "..\Minecraft.World\JavaMath.h" #include "..\Minecraft.World\Random.h" #include "Minecraft.h" // 4J Stu - This class was originally "PortalParticle" but I have split the two uses of the particle // Only the nether portal uses this particle NetherPortalParticle::NetherPortalParticle(Level *level, double x, double y, double z, double xd, double yd, double zd) : Particle(level, x, y, z, xd, yd, zd) { this->xd = xd; this->yd = yd; this->zd = zd; this->xStart = this->x = x; this->yStart = this->y = y; this->zStart = this->z = z; float br = random->nextFloat()*0.6f+0.4f; oSize = size = random->nextFloat()*0.2f+0.5f; //rCol = gCol = bCol = 1.0f*br; //gCol *= 0.3f; //rCol *= 0.9f; // Default colour (0.9f, 0.3f, 1.0f) // 0xE64DFF unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_NetherPortal ); int r = (colour>>16)&0xFF; int g = (colour>>8)&0xFF; int b = colour&0xFF; rCol = (r/255.0f)*br; gCol = (g/255.0f)*br; bCol = (b/255.0f)*br; lifetime = (int) (Math::random()*10) + 40; noPhysics = true; setMiscTex((int)(Math::random()*8)); } void NetherPortalParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { float s = (age + a) / (float) lifetime; s = 1-s; s = s*s; s = 1-s; size = oSize * (s); Particle::render(t, a, xa, ya, za, xa2, za2); } // 4J - brought forward from 1.8.2 int NetherPortalParticle::getLightColor(float a) { int br = Particle::getLightColor(a); float pos = age/(float)lifetime; pos = pos*pos; pos = pos*pos; int br1 = (br) & 0xff; int br2 = (br >> 16) & 0xff; br2 += (int) (pos * 15 * 16); if (br2 > 15 * 16) br2 = 15 * 16; return br1 | br2 << 16; } float NetherPortalParticle::getBrightness(float a) { float br = Particle::getBrightness(a); float pos = age/(float)lifetime; pos = pos*pos; pos = pos*pos; return br*(1-pos)+pos; } void NetherPortalParticle::tick() { xo = x; yo = y; zo = z; float pos = age/(float)lifetime; float a = pos; pos = -pos+pos*pos*2; // pos = pos*pos; // pos = pos*pos; pos = 1-pos; x = xStart+xd*pos; y = yStart+yd*pos+(1-a); z = zStart+zd*pos; // spd+=0.002/lifetime*age; if (age++ >= lifetime) remove(); // move(xd*spd, yd*spd, zd*spd); }