#include "stdafx.h" #include "..\Minecraft.World\Mth.h" #include "NoteParticle.h" void NoteParticle::init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) { xd *= 0.01f; yd *= 0.01f; zd *= 0.01f; yd += 0.2; /* unsigned int cMin = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_NoteMin ); unsigned int cMax = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_NoteMax ); double rMin = ( (cMin>>16)&0xFF )/255.0f, gMin = ( (cMin>>8)&0xFF )/255.0, bMin = ( cMin&0xFF )/255.0; double rMax = ( (cMax>>16)&0xFF )/255.0f, gMax = ( (cMax>>8)&0xFF )/255.0, bMax = ( cMax&0xFF )/255.0; rCol = Mth::sin(((float) xa + 0.0f / 3) * PI * 2) * (rMax - rMin) + rMin; gCol = Mth::sin(((float) xa + 1.0f / 3) * PI * 2) * (gMax - gMin) + gMin; bCol = Mth::sin(((float) xa + 2.0f / 3) * PI * 2) * (bMax - bMin) + bMin; */ // 4J-JEV: Added, // There are 24 valid colours for this particle input through the 'xa' field (0.0-1.0). int note = (int) floor(0.5 + (xa*24.0)) + (int) eMinecraftColour_Particle_Note_00; unsigned int col = Minecraft::GetInstance()->getColourTable()->getColor( (eMinecraftColour) note ); rCol = ( (col>>16)&0xFF )/255.0; gCol = ( (col>>8)&0xFF )/255.0; bCol = ( col&0xFF )/255.0; size *= 0.75f; size *= scale; oSize = size; lifetime = 6; noPhysics = false; setMiscTex(16 * 4); } NoteParticle::NoteParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0) { init(level, x, y, z, xa, ya, za, 2); } NoteParticle::NoteParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0) { init(level, x, y, z, xa, ya, za, scale); } void NoteParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { float l = ((age + a) / lifetime) * 32; if (l < 0) l = 0; if (l > 1) l = 1; size = oSize * l; Particle::render(t, a, xa, ya, za, xa2, za2); } void NoteParticle::tick() { xo = x; yo = y; zo = z; if (age++ >= lifetime) remove(); move(xd, yd, zd); if (y == yo) { xd *= 1.1; zd *= 1.1; } xd *= 0.66f; yd *= 0.66f; zd *= 0.66f; if (onGround) { xd *= 0.7f; zd *= 0.7f; } }