#pragma once class IntBuffer; class OffsettedRenderList { private: int x, y, z; float xOff, yOff, zOff; IntBuffer *lists; bool inited; bool rendered ; public: OffsettedRenderList(); // 4J added void init(int x, int y, int z, double xOff, double yOff, double zOff); bool isAt(int x, int y, int z); void add(int list); void render(); void clear(); };