#pragma once #include "Model.h" class OzelotModel : public Model { private: ModelPart *backLegL, *backLegR; ModelPart *frontLegL, *frontLegR; ModelPart *tail1, *tail2, *head, *body; static const int SNEAK_STATE = 0; static const int WALK_STATE = 1; static const int SPRINT_STATE = 2; static const int SITTING_STATE = 3; int state; static const float xo; static const float yo; static const float zo; static const float headWalkY; static const float headWalkZ; static const float bodyWalkY; static const float bodyWalkZ; static const float tail1WalkY; static const float tail1WalkZ; static const float tail2WalkY; static const float tail2WalkZ; static const float backLegY; static const float backLegZ; static const float frontLegY; static const float frontLegZ ; public: OzelotModel(); void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); void render(OzelotModel *model, float scale, bool usecompiled); void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); void prepareMobModel(shared_ptr mob, float time, float r, float a); };