// Minecraft.cpp : Defines the entry point for the application. // #include "stdafx.h" #ifdef __PS3__ #include SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size #include #include #include #include #include #include #include //#include #include "Leaderboards\PS3LeaderboardManager.h" #include "PS3\PS3Extras\PS3Strings.h" #include "PS3\PS3Extras\ShutdownManager.h" #include #include #include "PS3/Network/SonyRemoteStorage_PS3.h" // define to use spurs (otherwise SPU threads or raw will be used) #define USE_SPURS #define SPU_SELF_PATH "PS3/SPU_Tasks/" #ifdef USE_SPURS #include #else #include #endif /* Encrypted ID for protected data file (*) You must edit these binaries!! */ char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] = { 0xEE, 0xA9, 0x37, 0xCC, 0x5B, 0xD4, 0xD9, 0x0D, 0x55, 0xED, 0x25, 0x31, 0xFA, 0x33, 0xBD, 0xC4 }; #define MILES_SPEAKERS 8 // default to 7.1 (can be 2, 6, 7, or 8) //#define DISABLE_MILES_SOUND //#define HEAPINSPECTOR_PS3 1 // when defining HEAPINSPECTOR_PS3, add this line to the linker settings // --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc --wrap reallocalign --wrap _malloc_init #if HEAPINSPECTOR_PS3 #include "HeapInspector\Server\HeapInspectorServer.h" #include "HeapInspector\Server\PS3\HeapHooks.hpp" #endif #include "PS3_App.h" #include "GameConfig\Minecraft.spa.h" #include "..\MinecraftServer.h" #include "..\LocalPlayer.h" #include "..\..\Minecraft.World\ItemInstance.h" #include "..\..\Minecraft.World\MapItem.h" #include "..\..\Minecraft.World\Recipes.h" #include "..\..\Minecraft.World\Recipy.h" #include "..\..\Minecraft.World\Language.h" #include "..\..\Minecraft.World\StringHelpers.h" #include "..\..\Minecraft.World\AABB.h" #include "..\..\Minecraft.World\Vec3.h" #include "..\..\Minecraft.World\Level.h" #include "..\..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\ClientConnection.h" #include "..\User.h" #include "..\..\Minecraft.World\Socket.h" #include "..\..\Minecraft.World\ThreadName.h" #include "..\..\Minecraft.Client\StatsCounter.h" #include "..\ConnectScreen.h" //#include "Social\SocialManager.h" //#include "Leaderboards\LeaderboardManager.h" //#include "XUI\XUI_Scene_Container.h" //#include "NetworkManager.h" #include "..\..\Minecraft.Client\Tesselator.h" #include "..\Common\Console_Awards_enum.h" #include "..\..\Minecraft.Client\Options.h" #include "Sentient\SentientManager.h" #include "..\..\Minecraft.World\IntCache.h" #include "..\Textures.h" #include "Resource.h" #include "..\..\Minecraft.World\compression.h" #include "..\..\Minecraft.World\OldChunkStorage.h" #include "PS3\PS3Extras\EdgeZLib.h" #include "C4JThread_SPU.h" #include "Common\Network\Sony\SQRNetworkManager.h" #include "Common\UI\IUIScene_PauseMenu.h" #include #define THEME_NAME "584111F70AAAAAAA" #define THEME_FILESIZE 2797568 #define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device) //#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU #define NUM_PROFILE_VALUES 5 #define NUM_PROFILE_SETTINGS 4 DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]= { 0,0,0,0,0 }; // functions for storing and converting rich presence strings from wchar to utf8 uint8_t * AddRichPresenceString(int iID); void FreeRichPresenceStrings(); #if HEAPINSPECTOR_PS3 std::vector GetHeapInfo() { std::vector result = HeapInspectorServer::GetDefaultHeapInfo(); HeapInspectorServer::HeapInfo localHeapInfo; localHeapInfo.m_Description = "VRAM"; localHeapInfo.m_Range.m_Min = 0xc0000000; localHeapInfo.m_Range.m_Max = localHeapInfo.m_Range.m_Min + (249*1024*1024); result.push_back(localHeapInfo); return result; } extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size); extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size) { void* result = __real__malloc_init(a_Boundary, a_Size); HeapInspectorServer::Initialise(GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled); return result; } #endif // HEAPINSPECTOR_PS3 //------------------------------------------------------------------------------------- // Time Since fAppTime is a float, we need to keep the quadword app time // as a LARGE_INTEGER so that we don't lose precision after running // for a long time. //------------------------------------------------------------------------------------- BOOL g_bWidescreen = TRUE; //int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware void DefineActions(void) { // The app needs to define the actions required, and the possible mappings for these // Split into Menu actions, and in-game actions if(InputManager.IsCircleCrossSwapped()) { InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A); } else { InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); } InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); if(InputManager.IsCircleCrossSwapped()) { InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A); } else { InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); } InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); if(InputManager.IsCircleCrossSwapped()) { InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A); } else { InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); } InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); } //#define MEMORY_TRACKING #ifdef MEMORY_TRACKING void ResetMem(); void DumpMem(); void MemPixStuff(); #else void MemSect(int sect) { } #endif ID3D11Device* g_pd3dDevice = NULL; ID3D11DeviceContext* g_pImmediateContext = NULL; IDXGISwapChain* g_pSwapChain = NULL; bool g_bBootedFromInvite = false; //-------------------------------------------------------------------------------------- // Create Direct3D device and swap chain //-------------------------------------------------------------------------------------- HRESULT InitDevice() { return S_OK; } //-------------------------------------------------------------------------------------- // Render the frame //-------------------------------------------------------------------------------------- void Render() { } //-------------------------------------------------------------------------------------- // Clean up the objects we've created //-------------------------------------------------------------------------------------- void CleanupDevice() { } // simple function to load a file completely into memory static void * load_file( char const * name ) { void * ret; int f; unsigned int size; f = open( name, O_RDONLY ); if ( f == -1 ) return 0; size = lseek( f, 0, SEEK_END ); ret = malloc( size + 127 ); if ( ret == 0 ) { close( f ); return 0; } ret = (void*) ( ( ( (unsigned int) ret ) + 127 ) & ~127 ); lseek( f, 0, SEEK_SET ); read( f, ret, size ); close( f ); return ret; } void debugSaveGameDirect() { C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc, NULL, "debugSaveGameDirect"); thread->Run(); thread->WaitForCompletion(1000); } void LoadSysModule(uint16_t module, const char* moduleName) { int ret = cellSysmoduleLoadModule(module); if(ret != CELL_OK) { #ifndef _CONTENT_PACKAGE printf("Error cellSysmoduleLoadModule %s failed (%d) \n", moduleName, ret ); #endif assert(0); } } #define LOAD_PS3_MODULE(m) LoadSysModule(m, #m) int simpleMessageBoxCallback( UINT uiTitle, UINT uiText, UINT *uiOptionA, UINT uiOptionC, DWORD dwPad, int(*Func) (LPVOID,int,const C4JStorage::EMessageResult), LPVOID lpParam ) { ui.RequestMessageBox( uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, app.GetStringTable(), NULL, 0 ); return 0; } void RegisterAwardsWithProfileManager() { // register the awards ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel' ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!' ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender' ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire' ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery' ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?' ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.' ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter' #if 0 ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE); #endif // Rich Presence init - number of presences, number of contexts //printf("Rich presence strings are hard coded on PS3 for now, must change this!\n"); ProfileManager.RichPresenceInit(-1,-1); // 4J-JEV - Presence and Context count not used. ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_PS3::SetRichPresence); char *pchRichPresenceString; pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE); ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString); } int LoadSysModules() { cellSysmoduleInitialize(); LOAD_PS3_MODULE(CELL_SYSMODULE_FS ); // 4J Stu - For Iggy LOAD_PS3_MODULE(CELL_SYSMODULE_RTC); // string conversions LOAD_PS3_MODULE(CELL_SYSMODULE_L10N ); // on-screen keyboard LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_OSK_EXT ); // Networking //First load the Network module PRX LOAD_PS3_MODULE(CELL_SYSMODULE_NET); //Load the libnetctl network connection information module PRX LOAD_PS3_MODULE(CELL_SYSMODULE_NETCTL); LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP2 ); LOAD_PS3_MODULE(CELL_SYSMODULE_RUDP ); LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP); LOAD_PS3_MODULE(CELL_SYSMODULE_HTTPS); LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP_UTIL); LOAD_PS3_MODULE(CELL_SYSMODULE_SSL); LOAD_PS3_MODULE(CELL_SYSMODULE_JPGDEC); LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_AVCHAT2); // 4J-PB - Get launch parameters LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_GAME); LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP_COMMERCE2); LOAD_PS3_MODULE(CELL_SYSMODULE_AVCONF_EXT); LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_SAVEDATA); unsigned int uiType ; unsigned int uiAttributes ; CellGameContentSize size,sizeBD; char *dirName=getDirName(); char *contentInfoPath = getConsoleHomePath(); char *usrdirPath= getUsrDirPath(); char *contentInfoPathBDPatch = getConsoleHomePathBDPatch(); char *usrdirPathBDPatch= getUsrDirPathBDPatch(); int ret; bool bBootedFromBDPatch=false; memset(&size, 0x00, sizeof(CellGameContentSize)); ret = cellGameBootCheck( &uiType, &uiAttributes, &size, dirName ) ; if(ret < 0) { DEBUG_PRINTF("cellGameBootCheck() Error: 0x%x\n", ret); } else { DEBUG_PRINTF("cellGameBootCheck() OK\n"); DEBUG_PRINTF(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", uiType, uiAttributes, dirName); DEBUG_PRINTF(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB); } if (uiAttributes & CELL_GAME_ATTRIBUTE_INVITE_MESSAGE) { g_bBootedFromInvite = true; DEBUG_PRINTF("Booted from invite\n"); } if (uiAttributes & CELL_GAME_ATTRIBUTE_CUSTOM_DATA_MESSAGE) { DEBUG_PRINTF("Booted from custom data\n"); //bootedFromCustomData = true; } if(uiAttributes&CELL_GAME_ATTRIBUTE_PATCH) { // Booted from a patch (only for a disc boot game) // To access patch game data, obtain its path by separately using cellGamePatchCheck(). bBootedFromBDPatch=true; app.SetBootedFromDiscPatch(); } // true if booting from disc, false if booting from HDD StorageManager.SetBootTypeDisc(uiType == CELL_GAME_GAMETYPE_DISC); StorageManager.SetMessageBoxCallback(&simpleMessageBoxCallback); cellGameContentPermit(contentInfoPath,usrdirPath); DEBUG_PRINTF("contentInfoPath - %s\n",contentInfoPath); DEBUG_PRINTF("usrdirPath - %s\n",usrdirPath); ret=cellGamePatchCheck(&sizeBD,NULL); if(ret < 0) { DEBUG_PRINTF("cellGamePatchCheck() Error: 0x%x\n", ret); } else { DEBUG_PRINTF("cellGamePatchCheck() OK - we were booted from a disc patch!\n"); cellGameContentPermit(contentInfoPathBDPatch,usrdirPathBDPatch); DEBUG_PRINTF("contentInfoPath - %s\n",contentInfoPathBDPatch); DEBUG_PRINTF("usrdirPath - %s\n",usrdirPathBDPatch); app.SetDiscPatchUsrDir(usrdirPathBDPatch); } if(uiAttributes&CELL_GAME_ATTRIBUTE_DEBUG) { DEBUG_PRINTF("Booted from debugger\n"); #ifndef _RELEASE_FOR_ART strcat(contentInfoPath,"/Minecraft.Client"); strcpy(usrdirPath,contentInfoPath); #endif } else { //strcat(contentInfoPath,"/"); //strcat(usrdirPath,"/"); } return size.hddFreeSizeKB; } int main() { ShutdownManager::Initialise(); sys_memory_info_t mem_info; sys_memory_get_user_memory_size(&mem_info); #ifndef _CONTENT_PACKAGE printf("------------------------------------------------------\n"); printf("------------------------------------------------------\n"); printf("total_user_memory : %.02f\n", mem_info.total_user_memory / (1024.0f*1024.0f)); printf("available_user_memory : %.02f", mem_info.available_user_memory / (1024.0f*1024.0f)); printf("------------------------------------------------------\n"); printf("------------------------------------------------------\n"); #endif // // initialize the ps3 // int ihddFreeSizeKB=LoadSysModules(); ProfileManager.SetHDDFreeKB(ihddFreeSizeKB); // Sony request that we have enough space for a save game, so people don't get hit with this when they first save. Going to make the space 20MB ProfileManager.SetMinSaveKB(20000); cellSysutilEnableBgmPlayback(); C4JThread_SPU::initSPURS(); #ifndef DISABLE_MILES_SOUND #ifdef USE_SPURS void * spurs_info[ 2 ]; spurs_info[ 0 ] = C4JThread_SPU::getSpurs2(); extern const CellSpursTaskBinInfo _binary_task_mssspurs_elf_taskbininfo; spurs_info[1] = (void*)_binary_task_mssspurs_elf_taskbininfo.eaElf; // // load it on an SPU // if ( !MilesStartAsyncThread( 0, spurs_info ) ) { #ifndef _CONTENT_PACKAGE printf( "Error loading SPU image.\n" ); #endif return( 5 ); } #else // // Start an SPU thread on SPU threads or RAW // { sys_spu_image_t spu_image; char selfPath[256]; sprintf(selfPath,"%s%s%s", getUsrDirPath(), SPU_SELF_PATH, "mssraw.elf" ); if ( sys_spu_image_open( &spu_image, selfPath ) != CELL_OK ) { printf( "Error loading SPU image.\n" ); return( 4 ); } if ( !MilesStartAsyncThread( 0, &spu_image ) ) { printf( "Error loading SPU image.\n" ); return( 5); } // // now close the image, since the system caches it for us // sys_spu_image_close( &spu_image ); } #endif // // now initialize libAudio // cellAudioInit(); #endif // DISABLE_MILES_SOUND // 4J-JEV: Moved this here in case some archived files are compressed. Compression::CreateNewThreadStorage(); EdgeZLib::Init(C4JThread_SPU::getSpurs2()); RenderManager.Initialise(); // Read the file containing the product codes if(app.ReadProductCodes()==FALSE) { // can't continue app.FatalLoadError(); } StorageManager.SetDLCProductCode(app.GetProductCode(),app.GetDiscProductCode()); if(StorageManager.GetBootTypeDisc()) { StorageManager.SetBDPatchUsrDir(app.GetDiscPatchUsrDir()); } StorageManager.SetProductUpgradeKey(app.GetUpgradeKey()); ProfileManager.SetServiceID(app.GetCommerceCategory()); switch(app.GetProductSKU()) { case e_sku_SCEE: // 4J-PB - need to be online to do this check, so let's stick with the 7+, and move this if(StorageManager.GetBootTypeDisc()) { // set Europe age, then hone down specific countries ProfileManager.SetMinimumAge(7,0); // PEGI 7+ ProfileManager.SetGermanyMinimumAge(6); // USK 6+ ProfileManager.SetAustraliaMinimumAge(8); // PG rating has no age, but for some reason the testers are saying it's 8 ProfileManager.SetRussiaMinimumAge(6); } else { // PEGI 7+ ProfileManager.SetMinimumAge(7,0); } break; case e_sku_SCEA: // ESRB EVERYONE 10+ ProfileManager.SetMinimumAge(10,1); break; case e_sku_SCEJ: // CERO A ProfileManager.SetMinimumAge(0,2); break; } // Initialise NpBasic - this used to be in the network manager but other things need this so moved out on its own void *np_pool = memalign( 8, SQRNetworkManager::NP_POOL_SIZE ); int ret = sceNp2Init( SQRNetworkManager::NP_POOL_SIZE, np_pool ); if( ret < 0 ) { assert(0); } app.loadMediaArchive(); app.DebugPrintf("+++Main - after app.loadMediaArchive\n"); app.loadStringTable(); // Set the number of possible joypad layouts that the user can switch between, and the number of actions // Need to init Input before UI so we know what the Circle/Cross state is InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); // Set the default joypad action mappings for Minecraft DefineActions(); InputManager.SetJoypadMapVal(0,0); InputManager.SetKeyRepeatRate(0.3f,0.2f); if(RenderManager.IsWidescreen()) ui.init(1280,720); else ui.init(1280,480); app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL // 4J-PB - Kick of the check for trial or full version - requires ui to be initialised app.GetCommerce()->CheckForTrialUpgradeKey(); static bool bTrialTimerDisplayed=true; //////////////// // Initialise // //////////////// #if 0 // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params // are just copied from a sample app and may need changed for our purposes // Start XAudio2 hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR ); if( FAILED( hr ) ) { app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr ); app.FatalLoadError(); } // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers) hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL); if ( FAILED( hr ) ) { app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr ); app.FatalLoadError(); } #endif app.InitTime(); // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings ProfileManager.Initialise(SQRNetworkManager_PS3::GetSceNpCommsId(), SQRNetworkManager_PS3::GetSceNpCommsSig(), PROFILE_VERSION_10, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask); app.DebugPrintf("+++Main - after ProfileManager.Initialise\n"); // register the awards RegisterAwardsWithProfileManager(); // register the get string function with the profile lib, so it can be called within the lib ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString); ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE); ProfileManager.SetSignInQuestionID(IDS_SIGNIN_PSN); // initialise the storage manager with a callback for displaying the saving message StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,""); #if 0 // Set up the global title storage path StorageManager.StoreTMSPathName(); #endif // MGH - I've had to rearrange some of the ordering here, as I was getting conflicts with the sysutils for trophies and the upgrade key //app.FatalLoadError(); // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app); #if 0 // set a function to be called when the ethernet is disconnected, so we can back out if required ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app); #endif // Set a callback for the default player options to be set - when there is no profile data for the player StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app); StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app); // Set a callback to deal with old profile versions needing updated to new versions #if 0 ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app); // Set a callback for when there is a read error on profile data ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app); // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet. #endif // 0 SonyRemoteStorage_PS3* pRemote = (SonyRemoteStorage_PS3*)app.getRemoteStorage(); pRemote->SetSecureID(secureFileId); pRemote->SetServiceID(app.GetCommerceCategory()); // Before using any save/load on PS3, we need a secure id set StorageManager.InitialiseProfileData(PROFILE_VERSION_10, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask); app.DebugPrintf("+++Main - after InitialiseProfileData\n"); StorageManager.SetSecureID(secureFileId); // set the name of the folder on the XMB that the saves are grouped in // 4J-PB - TRC that we need to be able to see the BD in a different titled save from the digital game if(StorageManager.GetBootTypeDisc()) { wstring wsTemp = app.GetString(IDS_GAMENAME); WCHAR wchTemp[64]; wsTemp.append(L" ("); mbstowcs(wchTemp,app.GetDiscProductCode(),64); wsTemp.append(wchTemp); wsTemp.append(L")"); StorageManager.SetGameSaveFolderTitle((WCHAR *)(wsTemp.c_str())); } else { StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));//"Minecraft: PlayStation�3 Edition");//GAMENAME); } StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));//"Minecraft: PlayStation�3 Edition");//GAMENAME); StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));//"Minecraft: PlayStation�3 Edition");//GAMENAME); StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix()); StorageManager.SetMaxSaves(99); byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage320x176.png"); byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png"); byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage320x176.png"); uint8_t *szTemp = mallocAndCreateUTF8ArrayFromString(IDS_NODEVICE_DECLINE); StorageManager.SetContinueWithoutSavingMessage((char *)szTemp); free(szTemp); StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length); if(baOptionsIcon.data!=NULL) { delete [] baOptionsIcon.data; } if(baSaveThumbnail.data!=NULL) { delete [] baSaveThumbnail.data; } if(baSaveImage.data!=NULL) { delete [] baSaveImage.data; } wstring wsName=L"Graphics\\SaveChest.png"; byteArray baSaveLoadIcon = app.getArchiveFile(wsName); if(baSaveLoadIcon.data!=NULL) { StorageManager.SetSaveLoadIcon((PBYTE)baSaveLoadIcon.data, baSaveLoadIcon.length); delete [] baSaveLoadIcon.data; } // defaults StorageManager.SetSaveTitle(L"Default Save"); // debug switch to trial version // ProfileManager.SetDebugFullOverride(true); //ProfileManager.AddDLC(2); StorageManager.SetDLCPackageRoot("DLCDrive"); StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app); // Initialise TLS for tesselator, for this main thread Tesselator::CreateNewThreadStorage(1024*1024); // Initialise TLS for AABB and Vec3 pools, for this main thread AABB::CreateNewThreadStorage(); Vec3::CreateNewThreadStorage(); IntCache::CreateNewThreadStorage(); OldChunkStorage::CreateNewThreadStorage(); Level::enableLightingCache(); Tile::CreateNewThreadStorage(); Minecraft::main(); Minecraft *pMinecraft=Minecraft::GetInstance(); app.InitGameSettings(); // - allocates the memory for the game settings // read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later StorageManager.ReadFromProfile(0); // set the default profile values // 4J-PB - InitGameSettings already does this /*for(int i=0;ioptions->set(Options::Option::MUSIC,1.0f); pMinecraft->options->set(Options::Option::SOUND,1.0f); app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData); #endif LeaderboardManager::Instance()->OpenSession(); //LeaderboardManager::Instance()->ReadStats_TopRank(DebugReadListener::m_instance, 0, LeaderboardManager::eStatsType_Travelling, 1, 1); // 4J-PB - we really need to know at this point if we are playing the trial or full game, so sleep until we know while(app.GetCommerce()->LicenseChecked()==false) { cellSysutilCheckCallback(); Sleep(50); } // wait for the trophy init to complete - nonblocking semaphore while((ProfileManager.tryWaitTrophyInitComplete()<0)&&ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) { // keep looping RenderManager.Tick(); RenderManager.Present(); cellSysutilCheckCallback(); Sleep(50); } app.DebugPrintf("+++Main - after tryWaitTrophyInitComplete\n"); if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) { g_NetworkManager.Initialise(); g_NetworkManager.SetLocalGame(true); } //ProfileManager.WaitTrophyInitComplete(); // 4J-PB - get the chat/UGC restriction flag here so we can stop online games, and content rating and restriction // It's ok to do this for the primary PSN player here - it has this data locally. All other players need to do it on PSN sign in. // bool bChatRestricted=false; // ProfileManager.GetChatAndContentRestrictions(0,&bChatRestricted,NULL,NULL); // 4J-PB - really want to wait until we've read the options, so we can set the right language if they've chosen one other than the default // bool bOptionsRead=false; // // while((bOptionsRead==false) && ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) // { // switch(app.GetOptionsCallbackStatus(0)) // { // case C4JStorage::eOptions_Callback_Idle: // break; // default: // bOptionsRead=true; // break; // } // StorageManager.Tick(); // } // // if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) // { // app.loadStringTable(); // ui.SetupFont(); // //handleReload(); // } while( ShutdownManager::ShouldRun(ShutdownManager::eMainThread) ) { #if 0 if(pMinecraft->soundEngine->isStreamingWavebankReady() && !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) { // play some music in the menus pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); } #endif app.UpdateTime(); PIXBeginNamedEvent(0,"Input manager tick"); InputManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Profile manager tick"); ProfileManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Storage manager tick"); StorageManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Render manager tick"); RenderManager.Tick(); PIXEndNamedEvent(); // Tick the social networking manager. PIXBeginNamedEvent(0,"Social network manager tick"); // CSocialManager::Instance()->Tick(); PIXEndNamedEvent(); // Tick sentient. PIXBeginNamedEvent(0,"Sentient tick"); MemSect(37); // SentientManager.Tick(); MemSect(0); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Network manager do work #1"); g_NetworkManager.DoWork(); PIXEndNamedEvent(); // 4J-PB - these get set every tick causing the write profile flag to be true all the time - // app.SetGameSettingsDebugMask(0,eDebugSetting_LoadSavesFromDisk); // app.SetGameSettingsDebugMask(0,eDebugSetting_WriteSavesToDisk); // app.SetLoadSavesFromFolderEnabled(true); // app.SetWriteSavesToFolderEnabled(true); LeaderboardManager::Instance()->Tick(); // Render game graphics. if(app.GetGameStarted()) { // if(InputManager.ButtonPressed(0, MINECRAFT_ACTION_SNEAK_TOGGLE)) // { // app.DebugPrintf("saving game...\n"); // debugSaveGameDirect(); // // } pMinecraft->run_middle(); app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); } else { MemSect(28); pMinecraft->soundEngine->tick(NULL, 0.0f); MemSect(0); pMinecraft->textures->tick(true,false); IntCache::Reset(); if( app.GetReallyChangingSessionType() ) { pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game } } pMinecraft->soundEngine->playMusicTick(); #ifdef MEMORY_TRACKING static bool bResetMemTrack = false; static bool bDumpMemTrack = false; MemPixStuff(); if( bResetMemTrack ) { ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); bResetMemTrack = false; } if( bDumpMemTrack ) { DumpMem(); bDumpMemTrack = false; MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); } #endif #if 0 static bool bDumpTextureUsage = false; if( bDumpTextureUsage ) { RenderManager.TextureGetStats(); bDumpTextureUsage = false; } #endif ui.tick(); ui.render(); // Present the frame. PIXBeginNamedEvent(0,"Frame present"); RenderManager.Present(); PIXEndNamedEvent(); RenderManager.Set_matrixDirty(); ui.CheckMenuDisplayed(); PIXBeginNamedEvent(0,"Profile load check"); // has the game defined profile data been changed (by a profile load) if(app.uiGameDefinedDataChangedBitmask!=0) { void *pData; for(int i=0;istats[ i ]->clear(); pMinecraft->stats[i]->parse(pData); } } // Check to see if we can post to social networks. // PS3 TO DO - CSocialManager::Instance()->RefreshPostingCapability(); // clear the flag app.uiGameDefinedDataChangedBitmask=0; // Check if any profile write are needed //app.CheckGameSettingsChanged(); } PIXEndNamedEvent(); #if 0 app.TickDLCOffersRetrieved(); app.TickTMSPPFilesRetrieved(); #endif PIXBeginNamedEvent(0,"Network manager do work #2"); g_NetworkManager.DoWork(); PIXEndNamedEvent(); #if 0 PIXBeginNamedEvent(0,"Misc extra xui"); // Update XUI Timers hr = XuiTimersRun(); #endif // Any threading type things to deal with from the xui side? app.HandleXuiActions(); #if 0 PIXEndNamedEvent(); #endif // 4J-PB - Update the trial timer display if we are in the trial version if(!ProfileManager.IsFullVersion()) { // display the trial timer if(app.GetGameStarted()) { // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down if(app.IsAppPaused()) { app.UpdateTrialPausedTimer(); } ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad()); } } else { // need to turn off the trial timer if it was on , and we've unlocked the full version if(bTrialTimerDisplayed) { ui.ShowTrialTimer(false); bTrialTimerDisplayed=false; } } // PS3 DLC app.CommerceTick(); // Fix for #7318 - Title crashes after short soak in the leaderboards menu // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset Vec3::resetPool(); } // Free resources, unregister custom classes, and exit. // app.Uninit(); // g_pd3dDevice->Release(); #if HEAPINSPECTOR_PS3 HeapInspectorServer::Shutdown(); #endif // HEAPINSPECTOR_PS3 ShutdownManager::MainThreadHandleShutdown(); } vector vRichPresenceStrings; uint8_t * AddRichPresenceString(int iID) { uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID); if( strUtf8 != NULL ) { vRichPresenceStrings.push_back(strUtf8); } return strUtf8; } void FreeRichPresenceStrings() { uint8_t *strUtf8; for(int i=0;i allocCounts; bool trackEnable = false; bool trackStarted = false; volatile size_t sizeCheckMin = 1160; volatile size_t sizeCheckMax = 1160; volatile int sectCheck = 48; CRITICAL_SECTION memCS; DWORD tlsIdx; LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) { if( !trackStarted ) { void *p = XMemAllocDefault(dwSize,dwAllocAttributes); size_t realSize = XMemSizeDefault(p, dwAllocAttributes); totalAllocGen += realSize; return p; } EnterCriticalSection(&memCS); void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes); size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16; if( trackEnable ) { #if 1 int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f; *(((unsigned char *)p)+realSize) = sect; if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) ) { app.DebugPrintf("Found one\n"); } #endif if( p ) { totalAllocGen += realSize; trackEnable = false; int key = ( sect << 26 ) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount + 1; trackEnable = true; } } LeaveCriticalSection(&memCS); return p; } void* operator new (size_t size) { return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); } void operator delete (void *p) { XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); } void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) { bool special = false; if( dwAllocAttributes == 0 ) { dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP); special = true; } if(!trackStarted ) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); XMemFreeDefault(pAddress, dwAllocAttributes); totalAllocGen -= realSize; return; } EnterCriticalSection(&memCS); if( pAddress ) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; if(trackEnable) { int sect = *(((unsigned char *)pAddress)+realSize); totalAllocGen -= realSize; trackEnable = false; int key = ( sect << 26 ) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount - 1; trackEnable = true; } XMemFreeDefault(pAddress, dwAllocAttributes); } LeaveCriticalSection(&memCS); } SIZE_T WINAPI XMemSize( PVOID pAddress, DWORD dwAllocAttributes ) { if( trackStarted ) { return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; } else { return XMemSizeDefault(pAddress, dwAllocAttributes); } } void DumpMem() { int totalLeak = 0; for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) { if(it->second > 0 ) { app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); totalLeak += ( it->first & 0x03ffffff ) * it->second; } } app.DebugPrintf("Total %d\n",totalLeak); } void ResetMem() { if( !trackStarted ) { trackEnable = true; trackStarted = true; totalAllocGen = 0; InitializeCriticalSection(&memCS); tlsIdx = TlsAlloc(); } EnterCriticalSection(&memCS); trackEnable = false; allocCounts.clear(); trackEnable = true; LeaveCriticalSection(&memCS); } void MemSect(int section) { unsigned int value = (unsigned int)TlsGetValue(tlsIdx); if( section == 0 ) // pop { value = (value >> 6) & 0x03ffffff; } else { value = (value << 6) | section; } TlsSetValue(tlsIdx, (LPVOID)value); } void MemPixStuff() { const int MAX_SECT = 46; int totals[MAX_SECT] = {0}; for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) { if(it->second > 0 ) { int sect = ( it->first >> 26 ) & 0x3f; int bytes = it->first & 0x03ffffff; totals[sect] += bytes * it->second; } } unsigned int allSectsTotal = 0; for( int i = 0; i < MAX_SECT; i++ ) { allSectsTotal += totals[i]; PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i); } PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages"); } #endif #endif // __PS3__