#include "stdafx.h" #include "PigRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" PigRenderer::PigRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model,shadow) { setArmor(armor); } int PigRenderer::prepareArmor(shared_ptr _pig, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr pig = dynamic_pointer_cast(_pig); MemSect(31); bindTexture(TN_MOB_SADDLE); // 4J was L"/mob/saddle.png" MemSect(0); return (layer == 0 && pig->hasSaddle()) ? 1 : -1; } void PigRenderer::render(shared_ptr mob, double x, double y, double z, float rot, float a) { MobRenderer::render(mob, x, y, z, rot, a); }