#include "stdafx.h" #include "PistonPieceRenderer.h" #include "Tesselator.h" #include "Lighting.h" #include "TileRenderer.h" #include "..\Minecraft.World\net.minecraft.world.level.h" #include "..\Minecraft.World\PistonPieceEntity.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" PistonPieceRenderer::PistonPieceRenderer() { tileRenderer = NULL; } void PistonPieceRenderer::render(shared_ptr _entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr entity = dynamic_pointer_cast(_entity); Tile *tile = Tile::tiles[entity->getId()]; if (tile != NULL && entity->getProgress(a) <= 1) // 4J - changed condition from < to <= as our chunk update is async to main thread and so we can have to render these with progress of 1 { Tesselator *t = Tesselator::getInstance(); bindTexture(TN_TERRAIN); Lighting::turnOff(); glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glDisable(GL_CULL_FACE); t->begin(); t->offset((float) x - entity->x + entity->getXOff(a), (float) y - entity->y + entity->getYOff(a), (float) z - entity->z + entity->getZOff(a)); t->color(1, 1, 1); if (tile == Tile::pistonExtension && entity->getProgress(a) < 0.5f) { // extending arms may appear through the base block tileRenderer->tesselatePistonArmNoCulling(tile, entity->x, entity->y, entity->z, false, entity->getData()); } else if (entity->isSourcePiston() && !entity->isExtending()) { // special case for withdrawing the arm back into the base Tile::pistonExtension->setOverrideTopTexture(((PistonBaseTile *) tile)->getPlatformTexture()); tileRenderer->tesselatePistonArmNoCulling(Tile::pistonExtension, entity->x, entity->y, entity->z, entity->getProgress(a) < 0.5f, entity->getData()); Tile::pistonExtension->clearOverrideTopTexture(); t->offset((float) x - entity->x, (float) y - entity->y, (float) z - entity->z); tileRenderer->tesselatePistonBaseForceExtended(tile, entity->x, entity->y, entity->z, entity->getData()); } else { tileRenderer->tesselateInWorldNoCulling(tile, entity->x, entity->y, entity->z, entity->getData(), entity); } t->offset(0, 0, 0); t->end(); Lighting::turnOn(); } } void PistonPieceRenderer::onNewLevel(Level *level) { delete tileRenderer; tileRenderer = new TileRenderer(level); }