#include "TileEntityRenderer.h" class PistonPieceEntity; class TileRenderer; class PistonPieceRenderer : public TileEntityRenderer { private: TileRenderer *tileRenderer; public: PistonPieceRenderer(); virtual void render(shared_ptr _entity, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true); // 4J added setColor param virtual void onNewLevel(Level *level); };