#pragma once #include "Particle.h" class PlayerCloudParticle : public Particle { private: float oSize; public: virtual eINSTANCEOF GetType() { return eType_PLAYERCLOUDPARTICLEPARTICLE; } PlayerCloudParticle(Level *level, double x, double y, double z, double xa, double ya, double za); void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); void tick(); };