#pragma once #include "MobRenderer.h" #include "..\Minecraft.World\Player.h" class HumanoidModel; using namespace std; class PlayerRenderer : public MobRenderer { private: // 4J Added static const unsigned int s_nametagColors[MINECRAFT_NET_MAX_PLAYERS]; HumanoidModel *humanoidModel; HumanoidModel *armorParts1; HumanoidModel *armorParts2; public: PlayerRenderer(); static unsigned int getNametagColour(int index); private: static const wstring MATERIAL_NAMES[5]; protected: virtual int prepareArmor(shared_ptr _player, int layer, float a); virtual void prepareSecondPassArmor(shared_ptr mob, int layer, float a); public: virtual void render(shared_ptr _mob, double x, double y, double z, float rot, float a); protected: virtual void renderName(shared_ptr _mob, double x, double y, double z); virtual void additionalRendering(shared_ptr _mob, float a); virtual void scale(shared_ptr _player, float a); public: void renderHand(); protected: virtual void setupPosition(shared_ptr _mob, double x, double y, double z); virtual void setupRotations(shared_ptr _mob, float bob, float bodyRot, float a); private: virtual void renderShadow(shared_ptr e, double x, double y, double z, float pow, float a); // 4J Added override };