#pragma once #include "..\Minecraft.World\ProgressListener.h" class ProgressRenderer : public ProgressListener { public: enum eProgressStringType { eProgressStringType_ID, eProgressStringType_String, // 4J-PB added for updating the bytes read on a save transfer }; static CRITICAL_SECTION s_progress; int getCurrentPercent(); int getCurrentTitle(); int getCurrentStatus(); wstring& getProgressString(void); ProgressRenderer::eProgressStringType getType(); private: int lastPercent; private: int status; Minecraft *minecraft; int title; __int64 lastTime; bool noAbort; wstring m_wstrText; eProgressStringType m_eType; void setType(eProgressStringType eType); public: ProgressRenderer(Minecraft *minecraft); virtual void progressStart(int title); virtual void progressStartNoAbort(int string); void _progressStart(int title); virtual void progressStage(int status); virtual void progressStage(wstring &wstrText); virtual void progressStagePercentage(int i); };