#pragma once #include "Screen.h" class ClientConnection; class ReceivingLevelScreen : public Screen { private: ClientConnection *connection; int tickCount; public: ReceivingLevelScreen(ClientConnection *connection); protected: using Screen::keyPressed; virtual void keyPressed(char eventCharacter, int eventKey); public: virtual void init(); virtual void tick(); protected: virtual void buttonClicked(Button *button); public: virtual void render(int xm, int ym, float a); };