#include "stdafx.h" #include "..\Minecraft.World\JavaMath.h" #include "RedDustParticle.h" void RedDustParticle::init(Level *level, double x, double y, double z, float scale, float rCol, float gCol, float bCol) { xd *= 0.1f; yd *= 0.1f; zd *= 0.1f; // 4J Stu - If they are all 0 then this particle has been created differently // If just red is 0 it could be because we have made redstone a completely different colour (eg blue) if (rCol == 0 && gCol == 0 && bCol == 0) { rCol = 1; } float brr = (float) Math::random() * 0.4f + 0.6f; this->rCol = ((float) (Math::random() * 0.2f) + 0.8f) * rCol * brr; this->gCol = ((float) (Math::random() * 0.2f) + 0.8f) * gCol * brr; this->bCol = ((float) (Math::random() * 0.2f) + 0.8f) * bCol * brr; size *= 0.75f; size *= scale; oSize = size; lifetime = (int) (8 / (Math::random() * 0.8 + 0.2)); lifetime = (int)(lifetime * scale); noPhysics = false; } RedDustParticle::RedDustParticle(Level *level, double x, double y, double z, float rCol, float gCol, float bCol) : Particle(level, x, y, z, 0, 0, 0) { init(level, x, y, z, 1, rCol, gCol, bCol); } RedDustParticle::RedDustParticle(Level *level, double x, double y, double z, float scale, float rCol, float gCol, float bCol) : Particle(level, x, y, z, 0, 0, 0) { init(level, x, y, z, scale, rCol, gCol, bCol); } void RedDustParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { float l = ((age + a) / lifetime) * 32; if (l < 0) l = 0; if (l > 1) l = 1; size = oSize * l; Particle::render(t, a, xa, ya, za, xa2, za2); } void RedDustParticle::tick() { xo = x; yo = y; zo = z; if (age++ >= lifetime) remove(); setMiscTex(7 - age * 8 / lifetime); move(xd, yd, zd); if (y == yo) { xd *= 1.1; zd *= 1.1; } xd *= 0.96f; yd *= 0.96f; zd *= 0.96f; if (onGround) { xd *= 0.7f; zd *= 0.7f; } }