#pragma once #include "Particle.h" class RedDustParticle : public Particle { public: virtual eINSTANCEOF GetType() { return eType_REDDUSTPARTICLE; } private: void init(Level *level, double x, double y, double z, float scale, float rCol, float gCol, float bCol); // 4J - added public: RedDustParticle(Level *level, double x, double y, double z, float rCol, float gCol, float bCol); float oSize; RedDustParticle(Level *level, double x, double y, double z, float scale, float rCol, float gCol, float bCol); virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); virtual void tick(); };