#include "stdafx.h" #include "RenameWorldScreen.h" #include "EditBox.h" #include "Button.h" #include "..\Minecraft.World\net.minecraft.locale.h" #include "..\Minecraft.World\net.minecraft.world.level.h" #include "..\Minecraft.World\net.minecraft.world.level.storage.h" RenameWorldScreen::RenameWorldScreen(Screen *lastScreen, const wstring& levelId) { nameEdit = NULL; this->lastScreen = lastScreen; this->levelId = levelId; } void RenameWorldScreen::tick() { nameEdit->tick(); } void RenameWorldScreen::init() { // 4J Stu - Removed this as we don't need the screen. Changed to how we pass save data around stopped this compiling #if 0 Language *language = Language::getInstance(); Keyboard::enableRepeatEvents(true); buttons.clear(); buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 4 + 12, language->getElement(L"selectWorld.renameButton"))); buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 5 + 12, language->getElement(L"gui.cancel"))); LevelStorageSource *levelSource = minecraft->getLevelSource(); LevelData *levelData = levelSource->getDataTagFor(levelId); wstring currentName = levelData->getLevelName(); nameEdit = new EditBox(this, font, width / 2 - 100, 60, 200, 20, currentName); nameEdit->inFocus = true; nameEdit->setMaxLength(32); #endif } void RenameWorldScreen::removed() { Keyboard::enableRepeatEvents(false); } void RenameWorldScreen::buttonClicked(Button *button) { if (!button->active) return; if (button->id == 1) { minecraft->setScreen(lastScreen); } else if (button->id == 0) { LevelStorageSource *levelSource = minecraft->getLevelSource(); levelSource->renameLevel(levelId, trimString(nameEdit->getValue())); minecraft->setScreen(lastScreen); } } void RenameWorldScreen::keyPressed(wchar_t ch, int eventKey) { nameEdit->keyPressed(ch, eventKey); buttons[0]->active = trimString(nameEdit->getValue()).length() > 0; if (ch == 13) { buttonClicked(buttons[0]); } } void RenameWorldScreen::mouseClicked(int x, int y, int buttonNum) { Screen::mouseClicked(x, y, buttonNum); nameEdit->mouseClicked(x, y, buttonNum); } void RenameWorldScreen::render(int xm, int ym, float a) { Language *language = Language::getInstance(); // fill(0, 0, width, height, 0x40000000); renderBackground(); drawCenteredString(font, language->getElement(L"selectWorld.renameTitle"), width / 2, height / 4 - 60 + 20, 0xffffff); drawString(font, language->getElement(L"selectWorld.enterName"), width / 2 - 100, 47, 0xa0a0a0); nameEdit->render(); Screen::render(xm, ym, a); }