#include "stdafx.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" #include "SheepFurModel.h" #include "ModelPart.h" SheepFurModel::SheepFurModel() : QuadrupedModel(12, 0) { headXRot = 0.0f; head = new ModelPart(this, 0, 0); head->addBox(-3, -4, -4, 6, 6, 6, 0.6f); // Head head->setPos(0, 12 - 6, -8); body = new ModelPart(this, 28, 8); body->addBox(-4, -10, -7, 8, 16, 6, 1.75f); // Body body->setPos(0, 11 + 6 - 12, 2); float g = 0.5f; leg0 = new ModelPart(this, 0, 16); leg0->addBox(-2, 0, -2, 4, 6, 4, g); // Leg0 leg0->setPos(-3, 18 + 6 - 12, 7); leg1 = new ModelPart(this, 0, 16); leg1->addBox(-2, 0, -2, 4, 6, 4, g); // Leg1 leg1->setPos(3, 18 + 6 - 12, 7); leg2 = new ModelPart(this, 0, 16); leg2->addBox(-2, 0, -2, 4, 6, 4, g); // Leg2 leg2->setPos(-3, 18 + 6 - 12, -5); leg3 = new ModelPart(this, 0, 16); leg3->addBox(-2, 0, -2, 4, 6, 4, g); // Leg3 leg3->setPos(3, 18 + 6 - 12, -5); // 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f); body->compile(1.0f/16.0f); leg0->compile(1.0f/16.0f); leg1->compile(1.0f/16.0f); leg2->compile(1.0f/16.0f); leg3->compile(1.0f/16.0f); } void SheepFurModel::prepareMobModel(shared_ptr mob, float time, float r, float a) { QuadrupedModel::prepareMobModel(mob, time, r, a); shared_ptr sheep = dynamic_pointer_cast(mob); head->y = 6 + sheep->getHeadEatPositionScale(a) * 9.0f; headXRot = sheep->getHeadEatAngleScale(a); } void SheepFurModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim) { QuadrupedModel::setupAnim(time, r, bob, yRot, xRot, scale); head->xRot = headXRot; }