#pragma once #include "QuadrupedModel.h" class SheepFurModel : public QuadrupedModel { private: float headXRot; public: SheepFurModel(); virtual void prepareMobModel(shared_ptr mob, float time, float r, float a); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };