#include "stdafx.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" #include "SheepModel.h" #include "ModelPart.h" SheepModel::SheepModel() : QuadrupedModel(12, 0) { headXRot = 0.0f; head = new ModelPart(this, 0, 0); head->addBox(-3, -4, -6, 6, 6, 8, 0); // Head head->setPos(0, 12-6, -8); body = new ModelPart(this, 28, 8); body->addBox(-4, -10, -7, 8, 16, 6, 0); // Body body->setPos(0, 11+6-12, 2); // 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f); body->compile(1.0f/16.0f); } void SheepModel::prepareMobModel(shared_ptr mob, float time, float r, float a) { QuadrupedModel::prepareMobModel(mob, time, r, a); shared_ptr sheep = dynamic_pointer_cast(mob); head->y = 6 + sheep->getHeadEatPositionScale(a) * 9.0f; headXRot = sheep->getHeadEatAngleScale(a); } void SheepModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim) { QuadrupedModel::setupAnim(time, r, bob, yRot, xRot, scale); head->xRot = headXRot; }