#include "stdafx.h" #include "SheepRenderer.h" #include "MultiPlayerLocalPlayer.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" SheepRenderer::SheepRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow) { setArmor(armor); } int SheepRenderer::prepareArmor(shared_ptr _sheep, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr sheep = dynamic_pointer_cast(_sheep); if (layer == 0 && !sheep->isSheared() && !sheep->isInvisibleTo(Minecraft::GetInstance()->player)) // 4J-JEV: Todo, merge with java fix (for invisible sheep armour) in '1.7.5'. { MemSect(31); bindTexture(TN_MOB_SHEEP_FUR); // 4J was L"/mob/sheep_fur.png" MemSect(0); // 4J - change brought forward from 1.8.2 float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : sheep->getBrightness(a); int color = sheep->getColor(); glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]); return 1; } return -1; } void SheepRenderer::render(shared_ptr mob, double x, double y, double z, float rot, float a) { MobRenderer::render(mob, x, y, z, rot, a); }