#include "stdafx.h" #include "SignModel.h" #include "ModelPart.h" SignModel::SignModel() { cube = new ModelPart(this, 0, 0); cube->addBox(-12, -14, -1, 24, 12, 2, 0); cube2 = new ModelPart(this, 0, 14); cube2->addBox(-1, -2, -1, 2, 14, 2, 0); // 4J added - compile now to avoid random performance hit first time cubes are rendered cube->compile(1.0f/16.0f); cube2->compile(1.0f/16.0f); } void SignModel::render(bool usecompiled) { cube->render(1/16.0f,usecompiled); cube2->render(1/16.0f,usecompiled); }