#pragma once #include "Model.h" class SilverfishModel : public Model { private: static const int BODY_COUNT = 7; private: ModelPartArray bodyParts; ModelPartArray bodyLayers; float zPlacement[BODY_COUNT]; static const int BODY_SIZES[BODY_COUNT][3]; static const int BODY_TEXS[BODY_COUNT][2]; public: SilverfishModel(); int modelVersion(); void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };