#pragma once #include "Model.h" class SkeletonHeadModel : public Model { public: ModelPart *head; private: void _init(int u, int v, int tw, int th); public: SkeletonHeadModel(); SkeletonHeadModel(int u, int v, int tw, int th); void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };