#include "stdafx.h" #include "SkeletonModel.h" #include "..\Minecraft.World\Mth.h" #include "ModelPart.h" void SkeletonModel::_init(float g) { arm0 = new ModelPart(this, 24 + 16, 16); arm0->addBox(-1, -2, -1, 2, 12, 2, g); // Arm0 arm0->setPos(-5, 2, 0); arm1 = new ModelPart(this, 24 + 16, 16); arm1->bMirror = true; arm1->addBox(-1, -2, -1, 2, 12, 2, g); // Arm1 arm1->setPos(5, 2, 0); leg0 = new ModelPart(this, 0, 16); leg0->addBox(-1, 0, -1, 2, 12, 2, g); // Leg0 leg0->setPos(-2, 12, 0); leg1 = new ModelPart(this, 0, 16); leg1->bMirror = true; leg1->addBox(-1, 0, -1, 2, 12, 2, g); // Leg1 leg1->setPos(2, 12, 0); // 4J added - compile now to avoid random performance hit first time cubes are rendered arm0->compile(1.0f/16.0f); arm1->compile(1.0f/16.0f); leg0->compile(1.0f/16.0f); leg1->compile(1.0f/16.0f); } SkeletonModel::SkeletonModel() : ZombieModel(0, 0, 64, 32) { _init(0); } SkeletonModel::SkeletonModel(float g) : ZombieModel(g, 0, 64, 32) { _init(g); } void SkeletonModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim) { bowAndArrow=true; ZombieModel::setupAnim(time, r, bob, yRot, xRot, scale, uiBitmaskOverrideAnim); }