#pragma once enum eBodyPart { eBodyPart_Unknown=0, eBodyPart_Head, eBodyPart_Body, eBodyPart_Arm0, eBodyPart_Arm1, eBodyPart_Leg0, eBodyPart_Leg1, }; typedef struct { eBodyPart ePart; float fX,fY,fZ,fW,fH,fD,fU,fV; } SKIN_BOX;