#pragma once #include "TileEntityRenderer.h" class SkeletonHeadModel; class SkullTileRenderer : public TileEntityRenderer { public: static SkullTileRenderer *instance; private: // note: this head fits most mobs, just change texture SkeletonHeadModel *skeletonModel; SkeletonHeadModel *zombieModel; public: SkullTileRenderer(); ~SkullTileRenderer(); void render(shared_ptr skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled = true); void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher); void renderSkull(float x, float y, float z, int face, float rot, int type, const wstring &extra); };