#include "stdafx.h" #include "SlimeModel.h" #include "ModelPart.h" SlimeModel::SlimeModel(int vOffs) { cube = new ModelPart(this, 0, vOffs); cube->addBox(-4, 16, -4, 8, 8, 8); if (vOffs > 0) { cube = new ModelPart(this, 0, vOffs); cube->addBox(-3, 16+1, -3, 6, 6, 6); eye0 = new ModelPart(this, 32, 0); eye0->addBox(-3-0.25f, 16+2, -3.5f, 2, 2, 2); eye1 = new ModelPart(this, 32, 4); eye1->addBox(+1+0.25f, 16+2, -3.5f, 2, 2, 2); mouth = new ModelPart(this, 32, 8); mouth->addBox(0, 16+5, -3.5f, 1, 1, 1); // 4J added - compile now to avoid random performance hit first time cubes are rendered eye0->compile(1.0f/16.0f); eye1->compile(1.0f/16.0f); mouth->compile(1.0f/16.0f); } else { eye0 = NULL; eye1 = NULL; mouth = NULL; } cube->compile(1.0f/16.0f); } void SlimeModel::render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) { setupAnim(time, r, bob, yRot, xRot, scale); cube->render(scale,usecompiled); if (eye0!=NULL) { eye0->render(scale,usecompiled); eye1->render(scale,usecompiled); mouth->render(scale,usecompiled); } }