#include "stdafx.h" #include "SlimeRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" SlimeRenderer::SlimeRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow) { this->armor = armor; } int SlimeRenderer::prepareArmor(shared_ptr _slime, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr slime = dynamic_pointer_cast(_slime); if (slime->isInvisible()) return 0; if (layer == 0) { setArmor(armor); glEnable(GL_NORMALIZE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); return 1; } if (layer == 1) { glDisable(GL_BLEND); glColor4f(1, 1, 1, 1); } return -1; } void SlimeRenderer::scale(shared_ptr _slime, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr slime = dynamic_pointer_cast(_slime); float size = (float) slime->getSize(); float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1); float w = 1 / (ss + 1); glScalef(w * size, 1 / w * size, w * size); }