#pragma once #include "Model.h" class SnowManModel : public Model { public: ModelPart *piece1, *piece2, *head; ModelPart *arm1, *arm2; SnowManModel() ; virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); };