#include "stdafx.h" #include "..\Minecraft.World\JavaMath.h" #include "SpellParticle.h" SpellParticle::SpellParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za) { yd *= 0.2f; if (xa == 0 && za == 0) { xd *= 0.1f; zd *= 0.1f; } size *= 0.75f; lifetime = (int) (8 / (Math::random() * 0.8 + 0.2)); noPhysics = false; baseTex = 8 * 16; } void SpellParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { float l = ((age + a) / lifetime) * 32; if (l < 0) l = 0; if (l > 1) l = 1; Particle::render(t, a, xa, ya, za, xa2, za2); } void SpellParticle::tick() { xo = x; yo = y; zo = z; if (age++ >= lifetime) remove(); setMiscTex(baseTex + (7 - age * 8 / lifetime)); yd += 0.004; move(xd, yd, zd); if (y == yo) { xd *= 1.1; zd *= 1.1; } xd *= 0.96f; yd *= 0.96f; zd *= 0.96f; if (onGround) { xd *= 0.7f; zd *= 0.7f; } } void SpellParticle::setBaseTex(int baseTex) { this->baseTex = baseTex; }