#pragma once #include "Particle.h" class SpellParticle : public Particle { private: int baseTex; public: virtual eINSTANCEOF GetType() { return eTYPE_SPELLPARTICLE; } SpellParticle(Level *level, double x, double y, double z, double xa, double ya, double za); virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); virtual void tick(); virtual void setBaseTex(int baseTex); };