#pragma once #include "Model.h" class SpiderModel : public Model { public: ModelPart *head, *body0, *body1, *leg0, *leg1, *leg2, *leg3, *leg4, *leg5, *leg6, *leg7; SpiderModel(); virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };