#include "stdafx.h" #include "SplashParticle.h" SplashParticle::SplashParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : WaterDropParticle(level, x, y, z) { gravity = 0.04f; setNextMiscAnimTex(); if (ya == 0 && (xa != 0 || za != 0)) { this->xd = xa; this->yd = ya + 0.1; this->zd = za; } }