#pragma once #include "Model.h" class SquidModel : public Model { public: static const int TENTACLES_LENGTH=8; ModelPart *body; ModelPart *tentacles[TENTACLES_LENGTH]; SquidModel(); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); };