#include "stdafx.h" #include "SquidRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" SquidRenderer::SquidRenderer(Model *model, float shadow) : MobRenderer(model, shadow) { } void SquidRenderer::render(shared_ptr mob, double x, double y, double z, float rot, float a) { MobRenderer::render(mob, x, y, z, rot, a); } void SquidRenderer::setupRotations(shared_ptr _mob, float bob, float bodyRot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr mob = dynamic_pointer_cast(_mob); float bodyXRot = (mob->xBodyRotO + (mob->xBodyRot - mob->xBodyRotO) * a); float bodyZRot = (mob->zBodyRotO + (mob->zBodyRot - mob->zBodyRotO) * a); glTranslatef(0, 0.5f, 0); glRotatef(180 - bodyRot, 0, 1, 0); glRotatef(bodyXRot, 1, 0, 0); glRotatef(bodyZRot, 0, 1, 0); glTranslatef(0, -1.2f, 0); } float SquidRenderer::getBob(shared_ptr _mob, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr mob = dynamic_pointer_cast(_mob); return mob->oldTentacleAngle + (mob->tentacleAngle - mob->oldTentacleAngle) * a; }