#include "stdafx.h" #include "TextureHolder.h" #include "..\Minecraft.World\StringHelpers.h" #include "StitchSlot.h" StitchSlot::StitchSlot(int originX, int originY, int width, int height) : originX(originX), originY(originY), width(width), height(height) { subSlots = NULL; textureHolder = NULL; } TextureHolder *StitchSlot::getHolder() { return textureHolder; } int StitchSlot::getX() { return originX; } int StitchSlot::getY() { return originY; } bool StitchSlot::add(TextureHolder *textureHolder) { // Already holding a texture -- doesn't account for subslots. if (this->textureHolder != NULL) { return false; } int textureWidth = textureHolder->getWidth(); int textureHeight = textureHolder->getHeight(); // We're too small to fit the texture if (textureWidth > width || textureHeight > height) { return false; } // Exact fit! best-case-solution if (textureWidth == width && textureHeight == height && subSlots == NULL) { // Store somehow this->textureHolder = textureHolder; return true; } // See if we're already divided before, if not, setup subSlots if (subSlots == NULL) { subSlots = new vector(); // First slot is for the new texture subSlots->push_back(new StitchSlot(originX, originY, textureWidth, textureHeight)); int spareWidth = width - textureWidth; int spareHeight = height - textureHeight; if (spareHeight > 0 && spareWidth > 0) { // Space below AND right // // <-right-> // +-----+-------+ // | | | // | Tex | | // | | | // |-----+ | ^ // | | |- bottom // +-------------+ v // We need to add two more areas, the one with the 'biggest' dimensions should be used // (In the case of this ASCII drawing, it's the 'right hand side' that should win) // The 'fattest' area should be used (or when tied, the right hand one) int right = max(height, spareWidth); int bottom = max(width, spareHeight); if (right >= bottom) { subSlots->push_back(new StitchSlot(originX, originY + textureHeight, textureWidth, spareHeight)); subSlots->push_back(new StitchSlot(originX + textureWidth, originY, spareWidth, height)); } else { subSlots->push_back(new StitchSlot(originX + textureWidth, originY, spareWidth, textureHeight)); subSlots->push_back(new StitchSlot(originX, originY + textureHeight, width, spareHeight)); } } else if (spareWidth == 0) { // We just have space left below // // +-------------+ // | | // | Tex | // | | // |-------------+ ^ // | | |- bottom // +-------------+ v subSlots->push_back(new StitchSlot(originX, originY + textureHeight, textureWidth, spareHeight)); } else if (spareHeight == 0) { // Only space to the right // // <-right-> // +-----+-------+ // | | | // | Tex | | // | | | // | | | // | | | // +-----+-------+ subSlots->push_back(new StitchSlot(originX + textureWidth, originY, spareWidth, textureHeight)); } } //for (final StitchSlot subSlot : subSlots) for(AUTO_VAR(it, subSlots->begin()); it != subSlots->end(); ++it) { StitchSlot *subSlot = *it; if (subSlot->add(textureHolder)) { return true; } } return false; } void StitchSlot::collectAssignments(vector *result) { if (textureHolder != NULL) { result->push_back(this); } else if (subSlots != NULL) { //for (StitchSlot subSlot : subSlots) for(AUTO_VAR(it, subSlots->begin()); it != subSlots->end(); ++it) { StitchSlot *subSlot = *it; subSlot->collectAssignments(result); } } } //@Override wstring StitchSlot::toString() { return L"Slot{originX=" + _toString(originX) + L", originY=" + _toString(originY) + L", width=" + _toString(width) + L", height=" + _toString(height) + L", texture=" + _toString(textureHolder) + L", subSlots=" + _toString(subSlots) + L'}'; }