#include "stdafx.h" #include "SurvivalMode.h" #include "DemoMode.h" #include "LevelRenderer.h" #include "LocalPlayer.h" #include "..\Minecraft.World\net.minecraft.world.level.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\Minecraft.World\net.minecraft.world.entity.player.h" #include "..\Minecraft.World\net.minecraft.world.item.h" #include "ClientConstants.h" SurvivalMode::SurvivalMode(Minecraft *minecraft) : GameMode(minecraft) { // 4J - added initialisers xDestroyBlock = -1; yDestroyBlock = -1; zDestroyBlock = -1; destroyProgress = 0; oDestroyProgress = 0; destroyTicks = 0; destroyDelay = 0; if (ClientConstants::IS_DEMO_VERSION) { if( dynamic_cast(this) == NULL ) { assert(false); // throw new IllegalStateException("Invalid game mode"); // 4J - removed } } } // 4J Stu - Added this ctor so we can exit the tutorial and replace it with a standard // survival mode SurvivalMode::SurvivalMode(SurvivalMode *copy) : GameMode( copy->minecraft ) { xDestroyBlock = copy->xDestroyBlock; yDestroyBlock = copy->yDestroyBlock; zDestroyBlock = copy->zDestroyBlock; destroyProgress = copy->destroyProgress; oDestroyProgress = copy->oDestroyProgress; destroyTicks = copy->destroyTicks; destroyDelay = copy->destroyDelay; } void SurvivalMode::initPlayer(shared_ptr player) { player->yRot = -180; } void SurvivalMode::init() { } bool SurvivalMode::canHurtPlayer() { return true; } bool SurvivalMode::destroyBlock(int x, int y, int z, int face) { int t = minecraft->level->getTile(x, y, z); int data = minecraft->level->getData(x, y, z); bool changed = GameMode::destroyBlock(x, y, z, face); shared_ptr item = minecraft->player->getSelectedItem(); bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]); if (item != NULL) { item->mineBlock(t, x, y, z, minecraft->player); if (item->count == 0) { minecraft->player->removeSelectedItem(); } } if (changed && couldDestroy) { Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data); } return changed; } void SurvivalMode::startDestroyBlock(int x, int y, int z, int face) { if (!minecraft->player->mayBuild(x, y, z)) return; minecraft->level->extinguishFire(minecraft->player, x, y, z, face); int t = minecraft->level->getTile(x, y, z); if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player); if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1) { destroyBlock(x, y, z, face); } } void SurvivalMode::stopDestroyBlock() { destroyProgress = 0; destroyDelay = 0; } void SurvivalMode::continueDestroyBlock(int x, int y, int z, int face) { if (destroyDelay > 0) { destroyDelay--; return; } if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) { int t = minecraft->level->getTile(x, y, z); if (!minecraft->player->mayBuild(x, y, z)) return; if (t == 0) return; Tile *tile = Tile::tiles[t]; destroyProgress += tile->getDestroyProgress(minecraft->player); if (destroyTicks % 4 == 0) { if (tile != NULL) { minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f); } } destroyTicks++; if (destroyProgress >= 1) { destroyBlock(x, y, z, face); destroyProgress = 0; oDestroyProgress = 0; destroyTicks = 0; destroyDelay = 5; } } else { destroyProgress = 0; oDestroyProgress = 0; destroyTicks = 0; xDestroyBlock = x; yDestroyBlock = y; zDestroyBlock = z; } } void SurvivalMode::render(float a) { if (destroyProgress <= 0) { minecraft->gui->progress = 0; minecraft->levelRenderer->destroyProgress = 0; } else { float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a; minecraft->gui->progress = dp; minecraft->levelRenderer->destroyProgress = dp; } } float SurvivalMode::getPickRange() { return 4.0f; } void SurvivalMode::initLevel(Level *level) { GameMode::initLevel(level); } shared_ptr SurvivalMode::createPlayer(Level *level) { shared_ptr player = GameMode::createPlayer(level); // player.inventory.add(new ItemInstance(Item.pickAxe_diamond)); // player.inventory.add(new ItemInstance(Item.hatchet_diamond)); // player.inventory.add(new ItemInstance(Tile.torch, 64)); // player.inventory.add(new ItemInstance(Item.porkChop_cooked, 4)); // player.inventory.add(new ItemInstance(Item.bow, 1)); // player.inventory.add(new ItemInstance(Item.arrow, 64)); return player; } void SurvivalMode::tick() { oDestroyProgress = destroyProgress; //minecraft->soundEngine->playMusicTick(); } bool SurvivalMode::useItemOn(shared_ptr player, Level *level, shared_ptr item, int x, int y, int z, int face, bool bTestUseOnOnly, bool *pbUsedItem) { int t = level->getTile(x, y, z); if (t > 0) { if (Tile::tiles[t]->use(level, x, y, z, player)) return true; } if (item == NULL) return false; return item->useOn(player, level, x, y, z, face); } bool SurvivalMode::hasExperience() { return true; }