#include "stdafx.h" #include "SuspendedParticle.h" #include "..\Minecraft.World\Random.h" #include "..\Minecraft.World\net.minecraft.world.level.h" #include "..\Minecraft.World\JavaMath.h" #include "..\Minecraft.World\Mth.h" #include "..\Minecraft.World\net.minecraft.world.level.material.h" SuspendedParticle::SuspendedParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x, y - 2 / 16.0f, z, xa, ya, za) { // 4J-JEV: Set particle colour from colour-table. unsigned int col = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Suspend ); rCol = ( (col>>16)&0xFF )/255.0f, gCol = ( (col>>8)&0xFF )/255.0, bCol = ( col&0xFF )/255.0; //rCol = 0.4f; //gCol = 0.4f; //bCol = 0.7f; setMiscTex(0); this->setSize(0.01f, 0.01f); size = size * (random->nextFloat() * 0.6f + 0.2f); xd = xa * 0.0f; yd = ya * 0.0f; zd = za * 0.0f; lifetime = (int) (16 / (Math::random() * 0.8 + 0.2)); } void SuspendedParticle::tick() { xo = x; yo = y; zo = z; move(xd, yd, zd); if (level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)) != Material::water) remove(); if (lifetime-- <= 0) remove(); }