#include "stdafx.h" #include "TakeAnimationParticle.h" #include "EntityRenderDispatcher.h" #include "..\Minecraft.World\net.minecraft.world.item.h" #include "..\Minecraft.World\net.minecraft.world.level.h" #include "..\Minecraft.World\Mth.h" TakeAnimationParticle::TakeAnimationParticle(Level *level, shared_ptr item, shared_ptr target, float yOffs) : Particle(level, item->x, item->y, item->z, item->xd, item->yd, item->zd) { // 4J - added initialisers life = 0; lifeTime = 0; this->item = item; this->target = target; lifeTime = 3; this->yOffs = yOffs; } TakeAnimationParticle::~TakeAnimationParticle() { } void TakeAnimationParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { float time = (life + a) / lifeTime; time = time*time; double xo = item->x; double yo = item->y; double zo = item->z; double xt = target->xOld + (target->x - target->xOld) * a; double yt = target->yOld + (target->y - target->yOld) * a+yOffs; double zt = target->zOld + (target->z - target->zOld) * a; double xx = xo + (xt - xo) * time; double yy = yo + (yt - yo) * time; double zz = zo + (zt - zo) * time; int xTile = Mth::floor(xx); int yTile = Mth::floor(yy + heightOffset / 2.0f); int zTile = Mth::floor(zz); // 4J - change brought forward from 1.8.2 if (SharedConstants::TEXTURE_LIGHTING) { int col = getLightColor(a); int u = col%65536; int v = col/65536; glMultiTexCoord2f(GL_TEXTURE1, u/1.0f, v/1.0f); glColor4f(1, 1, 1, 1); } else { float br = level->getBrightness(xTile, yTile, zTile); glColor4f(br, br, br, 1); } xx-=xOff; yy-=yOff; zz-=zOff; EntityRenderDispatcher::instance->render(item, (float)xx, (float)yy, (float)zz, item->yRot, a); } void TakeAnimationParticle::tick() { life++; if (life == lifeTime) remove(); } int TakeAnimationParticle::getParticleTexture() { return ParticleEngine::ENTITY_PARTICLE_TEXTURE; }