#pragma once #include "Particle.h" class Entity; class TakeAnimationParticle : public Particle { public: virtual eINSTANCEOF GetType() { return eType_TAKEANIMATIONPARTICLE; } private: shared_ptr item; shared_ptr target; int life; int lifeTime; float yOffs; public: TakeAnimationParticle(Level *level, shared_ptr item, shared_ptr target, float yOffs); ~TakeAnimationParticle(); virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); virtual void tick(); virtual int getParticleTexture(); };