#include "stdafx.h" #include "TerrainParticle.h" #include "Tesselator.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\Minecraft.World\net.minecraft.world.level.h" #include "..\Minecraft.World\net.minecraft.world.h" TerrainParticle::TerrainParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Tile *tile, int face, int data, Textures *textures) : Particle(level, x, y, z, xa, ya, za) { this->tile = tile; this->setTex(textures, tile->getTexture(0, data)); // 4J - change brought forward from 1.8.2 to fix purple particles on door damage this->gravity = tile->gravity; rCol = gCol = bCol = 0.6f; size /= 2; } shared_ptr TerrainParticle::init(int x, int y, int z, int data) // 4J - added data parameter { if (tile == Tile::grass) return dynamic_pointer_cast( shared_from_this() ); int col = tile->getColor(level, x, y, z, data); // 4J - added data parameter rCol *= ((col >> 16) & 0xff) / 255.0f; gCol *= ((col >> 8) & 0xff) / 255.0f; bCol *= ((col) & 0xff) / 255.0f; return dynamic_pointer_cast( shared_from_this() ); } shared_ptr TerrainParticle::init(int data) { if (tile == Tile::grass) return dynamic_pointer_cast( shared_from_this() ); int col = tile->getColor(data); rCol *= ((col >> 16) & 0xff) / 255.0f; gCol *= ((col >> 8) & 0xff) / 255.0f; bCol *= ((col) & 0xff) / 255.0f; return dynamic_pointer_cast( shared_from_this() ); } int TerrainParticle::getParticleTexture() { return ParticleEngine::TERRAIN_TEXTURE; } void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { float u0 = (texX + uo / 4.0f) / 16.0f; float u1 = u0 + 0.999f / 16.0f / 4; float v0 = (texY + vo / 4.0f) / 16.0f; float v1 = v0 + 0.999f / 16.0f / 4; float r = 0.1f * size; if (tex != NULL) { u0 = tex->getU((uo / 4.0f) * SharedConstants::WORLD_RESOLUTION); u1 = tex->getU(((uo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION); v0 = tex->getV((vo / 4.0f) * SharedConstants::WORLD_RESOLUTION); v1 = tex->getV(((vo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION); } float x = (float) (xo + (this->x - xo) * a - xOff); float y = (float) (yo + (this->y - yo) * a - yOff); float z = (float) (zo + (this->z - zo) * a - zOff); // 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with // photosensitivity testing float distSq = (x*x + y*y + z*z); if( distSq < 1.0f ) return; float br = SharedConstants::TEXTURE_LIGHTING ? 1.0f : getBrightness(a); // 4J - change brought forward from 1.8.2 t->color(br * rCol, br * gCol, br * bCol); t->vertexUV((float)(x - xa * r - xa2 * r), (float)( y - ya * r), (float)( z - za * r - za2 * r), (float)( u0), (float)( v1)); t->vertexUV((float)(x - xa * r + xa2 * r), (float)( y + ya * r), (float)( z - za * r + za2 * r), (float)( u0), (float)( v0)); t->vertexUV((float)(x + xa * r + xa2 * r), (float)( y + ya * r), (float)( z + za * r + za2 * r), (float)( u1), (float)( v0)); t->vertexUV((float)(x + xa * r - xa2 * r), (float)( y - ya * r), (float)( z + za * r - za2 * r), (float)( u1), (float)( v1)); }