#pragma once #include "Screen.h" class SignTileEntity; using namespace std; class TextEditScreen : public Screen { protected: wstring title; private: shared_ptr sign; int frame; int line; public: TextEditScreen(shared_ptr sign); virtual void init(); virtual void removed(); virtual void tick(); protected: virtual void buttonClicked(Button *button); private: static const wstring allowedChars; protected: virtual void keyPressed(wchar_t ch, int eventKey); public: virtual void render(int xm, int ym, float a); };