#pragma once class Texture; class TextureHolder //implements Comparable { { private: Texture *texture; int width; int height; bool rotated; float scale; public: TextureHolder(Texture *texture); Texture *getTexture(); int getWidth() const; int getHeight() const; void rotate(); bool isRotated(); private: int smallestFittingMinTexel(int input) const; public: void setForcedScale(int targetSize); //@Override wstring toString(); int compareTo(const TextureHolder *other) const; }; typedef struct { bool operator() (const TextureHolder *first, const TextureHolder *second) const { return first->compareTo(second) >= 0; } } TextureHolderLessThan;