#pragma once #include "Textures.h" #include "..\Minecraft.World\JavaIntHash.h" class Mob; class Level; class TileEntityRenderer; class TileEntity; class TileEntityRenderDispatcher { public: static void staticCtor(); // 4J added private: typedef unordered_map classToTileRendererMap; classToTileRendererMap renderers; public: static TileEntityRenderDispatcher *instance; private: Font *font; public: static double xOff, yOff, zOff; Textures *textures; Level *level; shared_ptr cameraEntity; float playerRotY; float playerRotX; double xPlayer, yPlayer, zPlayer; private: TileEntityRenderDispatcher(); public: TileEntityRenderer *getRenderer(eINSTANCEOF e); bool hasRenderer(shared_ptr e); TileEntityRenderer * getRenderer(shared_ptr e); void prepare(Level *level, Textures *textures, Font *font, shared_ptr player, float a); void render(shared_ptr e, float a, bool setColor = true); void render(shared_ptr entity, double x, double y, double z, float a, bool setColor = true, float alpha=1.0f, bool useCompiled = true); // 4J Added useCompiled void setLevel(Level *level); double distanceToSqr(double x, double y, double z); Font *getFont(); };