#include "stdafx.h" #include "TileEntityRenderer.h" #include "TileEntityRenderDispatcher.h" void TileEntityRenderer::bindTexture(int resourceName) { Textures *t = tileEntityRenderDispatcher->textures; if(t != NULL) t->bind(t->loadTexture(resourceName)); } void TileEntityRenderer::bindTexture(const wstring& urlTexture, int backupTexture) { Textures *t = tileEntityRenderDispatcher->textures; if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, backupTexture)); } Level *TileEntityRenderer::getLevel() { return tileEntityRenderDispatcher->level; } void TileEntityRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher) { this->tileEntityRenderDispatcher = tileEntityRenderDispatcher; } Font *TileEntityRenderer::getFont() { return tileEntityRenderDispatcher->getFont(); }